I remember the first time I booted up Jili, thinking I had mastered the core mechanics after spending roughly 40 hours with similar titles in the genre. Oh, how wrong I was. What makes Jili particularly fascinating—and frankly, a bit brutal—is how it turns your own growing expertise against you. Essentially, the enemies in this game become the three pillars of Naoe's gameplay: stealth, combat, and parkour. They learn from you. They adapt. And this tutorial is born from my own repeated failures and eventual triumphs navigating that very specific challenge.
Let's talk about the transition between characters, because that's where Jili truly shines its devilish design. When you're controlling Naoe, gracefully leaping from one rooftop to another in a 15th-century Japanese setting, you feel like a ghost. You've spent hours perfecting this silent traversal, but the game watches and learns. I learned the hard way that you can't just focus on your target during a tailing mission. You must constantly scan the streets below. Are there guards casually looking up? Is there a group that seems a little too stationary? They are tracking you, memorizing your path, and they will set a perfect ambush the moment you decide to descend and try to blend into a crowd of 20 or 30 NPCs. It’s a psychological game on top of a physical one. Your greatest strength—your agility—becomes a beacon if used carelessly. I developed a habit of never taking the most obvious parkour route; instead, I'd circle around, sometimes even doubling back, to break their line of sight before making my move. It added a good 10-15 minutes to some missions, but the satisfaction of slipping past an entire garrison undetected was worth every second.
Then you switch to Yasuke, and the paradigm flips entirely. His combat prowess is immense—I'd estimate he can take on about five standard enemies simultaneously where Naoe might struggle with two. But riding across the island as this powerhouse, you must rewire your brain. Those tall, lush grasses you relied on for concealment as Naoe? As Yasuke, you need to view them with intense suspicion. I can't count how many times I was galloping through a field, only to be yanked off my horse by a spearman I was certain I had passed safely. The enemies use the same environmental tactics you do. You must be wary of any tall bush and stand ready to counter when you pass under a tree or a ledge that looks exactly like the perch you'd normally use for an air assassination. It’s a brilliant piece of game design that keeps you perpetually on edge, regardless of which character you're playing. The world itself becomes the enemy.
This interplay demands a fluid strategy. You can't just be good at stealth or good at combat; you have to be proficient in both and understand how your actions in one role affect the world for the other. I found that deliberately creating "noise" as Yasuke—perhaps starting a controlled skirmish in one district—could draw enemy forces away from a sensitive area where I needed to infiltrate as Naoe later. It felt less like playing two characters and more like conducting a symphony of chaos, using every tool at my disposal. The game doesn't explicitly tell you to do this, which is why I love it. It respects your intelligence enough to let you discover these systemic relationships on your own.
In conclusion, trying out Jili isn't just about learning its controls or mission structure. It's about engaging in a dynamic conversation with its AI, a system that observes and counter-plays your every mastered move. The step-by-step process is less about a rigid checklist and more about cultivating a mindset of constant adaptation. From my experience, the key is to embrace the paranoia. Question every advantage, suspect every hiding spot, and never assume you're safe. It's a demanding game, one that might frustrate you initially, but the moment you outsmart an enemy who was using your own favorite tactics against you, the feeling of mastery is absolutely unparalleled. That, for me, is the real reward of stepping into this beautifully treacherous world.
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